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Thread Statistics | Show CCP posts - 6 post(s) |

GeeShizzle MacCloud
521
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Posted - 2015.03.03 15:15:08 -
[1] - Quote
#reserved |

GeeShizzle MacCloud
521
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Posted - 2015.03.03 22:33:52 -
[2] - Quote
what is really unclear is if the Entosis link module cycle forces a target lock to hold regardless of anything.
For example, many modules have a cycle time that requires a lock to activate, and continues cycling even if that lock fails due to ewar / ecm or other factors like drifting out of lock range.
So we still don't really know if this module needs the lock to be retained throughout its cycle else it fails to apply its effect to the Structure? Or if the effects of the module on the ship using it retains even if the lock is broken? (ie can we warp off if the lock breaks but the cycle is still continuing?)
...as you can tell, many grey areas and requirements to clarify the module and its mechanics still. |

GeeShizzle MacCloud
521
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Posted - 2015.03.03 22:42:53 -
[3] - Quote
Also this is a nice copy+paste style point capture mechanic lifted from Planetside 2 and dumped into Eve, you do realise it works well in Planetside due to no cooldown or cost/limiting factor to choosing your defensive respawning location and re-engaging in fights over contested points right?
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GeeShizzle MacCloud
523
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Posted - 2015.03.05 14:57:44 -
[4] - Quote
afkalt wrote:Eli Apol wrote:afkalt wrote:Eli Apol wrote:If it immediately hard resets then suddenly falcon screws up absolutely EVERY capture attempt whether by trollceptors or battleships (exception for ewar immune marauders and caps) So definitely not a hard reset. A slow tick down that could be accelerated by a defensive link seems do-able - it still requires the defenders to arrive and deter the attackers but means that a troll fleet could be more easily ignored. Actually it quite explicitly says what it does in the situation of no links active and what then happens at the end of the prime time window if the item is not under full control. That is - no links from either side: Paused. Contested at window end: Remains vulnerable until a conclusion is reached. Yep I'm aware of how it works currently - I wouldn't be averse to a slow tick down (maybe half or quarter speed) in the defences favour if NO links are left on it (1 link each still results in a pause) I've still not seen a reason that owners should not have to take action though. Is 9.9 minutes of their day really too much? No-one is asking them to spend hours per object. Hell, use a cynoalt with a T1 link. I don't think asking guys to spend less than 10 minutes is wholly unreasonable to secure a SOV structure.
Unless theres someone on that same grid practically uncatchable trying to grief your corp/alliance by hacking that structure him/herself. then the inevitable two step can become an eternal dance regardless of the 4 hour vulnerability window.
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GeeShizzle MacCloud
526
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Posted - 2015.03.06 16:39:09 -
[5] - Quote
CCP Fozzie wrote:Finally caught up with the thread. :) .... I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok? 
Still patiently awaiting these breakout threads 36+ hours later...
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GeeShizzle MacCloud
527
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Posted - 2015.03.06 17:53:40 -
[6] - Quote
Eli Apol wrote:Daniel Westelius wrote:I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT incentivize taking space. The only thing that can do that is to make null sec worth something, and currently, it's not worth much. So now you've got Freeport stations all around your busy PvE systems....can you see where this is going?
theyre only busy pve systems because someone paid and put in the ihub upgrades, in spamming the reinforcement timers and making the null sec alliance there say "f**k this", they go chill in the nearest NPC null, whilst the ihubs die and the station goes free port for 48 hours (yes ONLY 48 hours not permanently)
if you capture the station then cool u can set it free port but after that? ohh i guess you can enjoy the Pve around the little pocket right? yah wrong! You need ihub upgrades to make space (even good truesec space) worthwhile. so now its wasteland too because you have no ihub and zero upgrades.. you failed to grasp the logistics of what you were getting into.
:golfclap: |
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